We started ParadoxHost because we were tired of paying for game servers that didn't perform. So we built the hosting company we always wished existed.
ParadoxHost was founded in 2023 by a team of developers who had spent years running their own game servers — and years dealing with oversold nodes, confusing billing, and support tickets that went unanswered for days.
We set out to build something different: a game hosting company that treats performance as non-negotiable, pricing as transparent, and support as a real commitment — not a checkbox.
Every decision we make — from the hardware we choose to the features we build first — starts with the same question: what would we want as players?
Every infrastructure choice is made with one question: will this make servers faster and more reliable? We don't cut corners on hardware. Ever.
What you see on our pricing page is what you pay. No upsells for DDoS protection, no surprise charges for backups, no hidden bandwidth fees.
We respond in under 2 minutes because we know downtime is painful. Our support team are gamers — they understand what's at stake when your server goes offline.
Whether you're running a 5-player server or a 5,000-player network, the infrastructure underneath is the same. No second-tier nodes for small customers.
Our roadmap is voted on by our Discord community. The games we support next, the features we build — all driven by the players who use us every day.
Your server files, your world data, your player data. We never share it, never sell it, and you can export everything at any time with no lock-in.
Three developers running their own Minecraft servers get fed up with unreliable hosting. They start sketching what their ideal host would look like.
First nodes come online in New York and Frankfurt. Internal beta begins with a handful of friends running servers on the platform for six months.
ParadoxHost opens to the public. First 100 customers sign up in the first week. The Discord community begins shaping the roadmap.
We expand to 10 global nodes across 4 continents. Singapore, Tokyo, and São Paulo come online. Average ping drops by 35% for international customers.
Pre-configured Hytale infrastructure deployed and accepting reservations. FiveM support in final testing for Q3 launch. 4,000+ active servers.
Former systems engineer. Has run Minecraft servers since 2012 and still logs on every weekend.
Distributed systems architect. Built the core infrastructure that keeps 4,000+ servers online.
Built carrier-grade networks for 8 years. Responsible for our global node architecture and uptime SLA.
Ran public Minecraft servers for 5 years. Knows exactly what customers need because he's been one.
We're a small team that values ownership, craft, and genuine love for gaming. If that sounds like you, we'd love to hear from you.